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Adam Napier
Adam Napier
Character Artist
Champaign, United States

Summary

Adam enjoys creating artwork as a Technical Character Artist. His passion for games has lead him to pursue a career as a character art integration specialist as well as customization system design. Being a natural problem solver, Adam continues to perfect his skills and process of video game art development.

Titles worked on:
Saints Row 5 - Technical Character Art and Customization/Integration Artist
Agents of Mayhem - QA Analyst
Yeti's Quest - Lead Character Artist
Astray: A Forsaken Tale - Lead Artist

Skills

Rendering3D ModelingDigital SculptingTexturingUV Mapping

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Knald
Knald

Productions

    • Video Game
      Saints Row DLC Ice and Dust
    • Year
      2023
    • Role
      Technical Character Artist
    • Company
      Volition
    • Video Game
      Saints Row DLC Doc Ketchum's Murder Circus
    • Year
      2023
    • Role
      Technical Character Artist
    • Company
      Volition
    • Video Game
      Saints Row DLC Heist and the Hazardous
    • Year
      2023
    • Role
      Technical Character Artist
    • Company
      Volition
    • Video Game
      Saints Row
    • Year
      2022
    • Role
      Technical Charater Art and Integration Artist
    • Company
      Volition
    • Video Game
      Agents of Mayhem
    • Year
      2017
    • Role
      QA Analyst
    • Company
      Deep Silver Volition
    • Music Video
      Ashes Of Love
    • Year
      2016
    • Role
      Technical Artist
    • Company
      Sam Rolfes
    • Mobile Game
      Yeti's Quest
    • Year
      2015
    • Role
      Character Concept, 3D Character creation, rigging, and animation
    • Company
      Big Shoulders Media, LLC
    • Video Game
      Astray: A Foresaken Tale
    • Year
      2014
    • Role
      Lead Artist
    • Company
      Columbia College Chicago

Experience

  • Technical Character Artist at InXile Entertainment
    Champaign, US
    August 2022 - Present

    Develop pipeline and workflow optimizations and strategies

    Use end user in house made tools with Unreal Engine 5 to support customization needs

    Setup Modular NPC characters that use high and cinematic quality (including grooms)

    Maintain NPC tracking based on in game status and documentation

    Work closely with character team to give feedback and edge case development situations

    Use Jira ticket system to manage tasks as well as report tools needed to the tech art team.

    Create 3D clothing and texture surfacing for NPCs

    Trailer: https://www.youtube.com/watch?v=DDFuhaYxeMU

  • Technical Character Integration Artist at Deep Silver Volition
    Champaign , US
    October 2019 - August 2022

    Created and review high end 3d character models for Saints Row 2022 including morph and texture work

    Developed pipeline and workflow optimizations and strategies

    Oversaw clothing integration and customization needs

    Tracked clothing edge case issues and concerns

    Reached out to cross disciplines for character art needs

    Constructed systems for character customization

    Organized naming conventions

    Supported tech art needs with table data and system knowledge

    Unreal development for cloth simulation, blueprints, materials.

    Trailer: https://www.youtube.com/watch?v=AmQ_irX9qLQ

  • E-Learning Courseware Web Artist II at Vertex Solutions | Adayana
    Champaign | Chicago, United States of America
    July 2007 - January 2018

    Developed Flash to AnimateCC/Captivate conversion and template setup for new courseware

    Constructed spread sheet tracking and template for courseware development

    QA reviewed Instructional Design and script storyboards

    Prototyped 3D/2.5D course using Unity

    Created 2D/3D graphics for simulations and courses

    Edited video footage for transitions and various timing elements

    Led the sound design for project SERE, a DoD gameware simulations

  • QA Analyst at Deep Silver Volition
    Champaign
    August 2016 - September 2017

    Used Hansoft to track and report bugs

    Gave constructive design and flow feedback

    Demonstrated attention to detail while thoroughly testing for issues

    Collaborated with the QA team to catch complex bugs on cross platform

    Tested art, progression, animation, audio, and gameplay elements

    Trailer: https://www.youtube.com/watch?v=liUc2x7CiZo

  • QA Analyst at Jellyvision Labs
    Chicago, United States of America
    June 2016 - September 2016

    Tested navigation and functionality of ALEX software

    Reported Jira tickets and Josef fact checking

    Communicated using Slack and tickets to collaborate on bug reporting

    Demonstrated attention to details and high quality testing

  • Technical Artist at Sam Rolfes
    Chicago
    March 2016 - March 2016

    Used (Nvidia Physx) and (Shave and a haircut) plugins to simulate cloth and hair dynamics

    Created custom UV layouts for video projection

    Collaborated and gave creative feedback and pipeline exploration

    Music Video: https://www.youtube.com/watch?v=u6dW0g4WgY0

  • Lead Artist at Columbia College Chicago
    Chicago
    September 2013 - May 2014

    Senior capstone AAA studio project involved managing a small art team consisting of 12-15 students for two semesters. Managed and maintained quality of art style

    Assisted in pipeline process and project management regarding art production and cross discipline communication.

    Project: https://iam.colum.edu/iamwp/astray-a-forsaken-tale/

  • Lead Character and Animation Artist at Big Shoulders Media
    Chicago
    August 2014 - January 2015

    Created low poly 3D characters and environments for Mobile platform

    Developed main character animation motion cycles (idle, run, jump, strafe, other)

    Created 2D character concept artwork for cut-scenes

    Assisted in perfecting art production pipeline to solve art related issues

    Trailer: https://www.youtube.com/watch?v=4gwPxfINoBA