Adam enjoys creating artwork as a Technical Character Artist. His passion for games has lead him to pursue a career as a character art integration specialist as well as customization system design. Being a natural problem solver, Adam continues to perfect his skills and process of video game art development.
Titles worked on:
Saints Row 5 - Technical Character Art and Customization/Integration Artist
Agents of Mayhem - QA Analyst
Yeti's Quest - Lead Character Artist
Astray: A Forsaken Tale - Lead Artist
Develop pipeline and workflow optimizations and strategies
Use end user in house made tools with Unreal Engine 5 to support customization needs
Setup Modular NPC characters that use high and cinematic quality (including grooms)
Maintain NPC tracking based on in game status and documentation
Work closely with character team to give feedback and edge case development situations
Use Jira ticket system to manage tasks as well as report tools needed to the tech art team.
Create 3D clothing and texture surfacing for NPCs
Trailer: https://www.youtube.com/watch?v=DDFuhaYxeMU
Created and review high end 3d character models for Saints Row 2022 including morph and texture work
Developed pipeline and workflow optimizations and strategies
Oversaw clothing integration and customization needs
Tracked clothing edge case issues and concerns
Reached out to cross disciplines for character art needs
Constructed systems for character customization
Organized naming conventions
Supported tech art needs with table data and system knowledge
Unreal development for cloth simulation, blueprints, materials.
Trailer: https://www.youtube.com/watch?v=AmQ_irX9qLQ
Developed Flash to AnimateCC/Captivate conversion and template setup for new courseware
Constructed spread sheet tracking and template for courseware development
QA reviewed Instructional Design and script storyboards
Prototyped 3D/2.5D course using Unity
Created 2D/3D graphics for simulations and courses
Edited video footage for transitions and various timing elements
Led the sound design for project SERE, a DoD gameware simulations
Used Hansoft to track and report bugs
Gave constructive design and flow feedback
Demonstrated attention to detail while thoroughly testing for issues
Collaborated with the QA team to catch complex bugs on cross platform
Tested art, progression, animation, audio, and gameplay elements
Trailer: https://www.youtube.com/watch?v=liUc2x7CiZo
Tested navigation and functionality of ALEX software
Reported Jira tickets and Josef fact checking
Communicated using Slack and tickets to collaborate on bug reporting
Demonstrated attention to details and high quality testing
Used (Nvidia Physx) and (Shave and a haircut) plugins to simulate cloth and hair dynamics
Created custom UV layouts for video projection
Collaborated and gave creative feedback and pipeline exploration
Music Video: https://www.youtube.com/watch?v=u6dW0g4WgY0
Senior capstone AAA studio project involved managing a small art team consisting of 12-15 students for two semesters. Managed and maintained quality of art style
Assisted in pipeline process and project management regarding art production and cross discipline communication.
Project: https://iam.colum.edu/iamwp/astray-a-forsaken-tale/
Created low poly 3D characters and environments for Mobile platform
Developed main character animation motion cycles (idle, run, jump, strafe, other)
Created 2D character concept artwork for cut-scenes
Assisted in perfecting art production pipeline to solve art related issues